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Senior Character Artist - Hybrid

Negotiable
Full-time
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Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

 

Role Overview:

We are seeking a highly motivated Senior Character Artist to join our Firesprite studio, working on a dark, story-driven 'Narrative Adventure' with genre defining goals. Collaborating with the Character Art team, Art Director and other members of the development team, the Senior Character Artist will build photorealistic, AAA quality characters and creatures.

Our candidate will demonstrate superb Artistic ability and technical understanding of real-time character modelling and texturing within a game development team.

This is a hybrid role the successful candidate will be the in the studio for 2-3 days per week with flexibility.

What you'll be doing:

  • Produce AAA-quality Character models that meet the design and direction, following existing pipelines.
  • Work closely with the Character Art and Concept teams and be receptive to feedback from the Art Director and Lead Character Artist.
  • Collaborate with Technical Art and Technical Animation to ensure all assets are efficient and fit for purpose.

What we are looking for:

  • Experienced Character Artist in games development.
  • A portfolio that demonstrates a high degree of Artistic ability, particularly experience of making clothes, hair and accessories.
  • Able to demonstrate a detailed understanding of human anatomy and proportion.
  • Expertise in sculpting, 3d modelling in Maya/Max and PBR texturing of Realtime characters in Substance Painter.
  • An enthusiastic and collaborative nature, self-motivated, positive and open to feedback.
  • The capacity to address both creative and technical problems.
  • Proficient with industry-standard packages including but not limited to Maya, Substance Painter, Zbrush, and Marvelous Designer.
  • Solid understanding of character topology, and the ability to make well-optimised and animation-friendly meshes.
  • Ability to work autonomously and to schedule, maintain good timekeeping and self-organise.
  • A good communicator, able to understand technical instruction and share knowledge with the team.

Desirable skills:

  • Experience with Unreal engine.
  • Knowledge of AAA hair authoring workflows.
  • Shader knowledge is also a plus.

Benefits:

  • Discretionary bonus opportunity
  • Hybrid Working (within Flexmodes)
  • Private Medical Insurance
  • Dental Scheme
  • 25 days holiday per year
  • Free soft drinks
  • Access to cycle garage and showers

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

Last updated on Aug 14, 2024

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